Rankings
Boss boards rank the selected visible metric. Speed boards rank fastest clears. Profile rank cards open the same full board and filter.
Boss boards rank the selected visible metric. Speed boards rank fastest clears. Profile rank cards open the same full board and filter.
A percentile shows how many comparable parses you beat. 0 means none. 100 means top or tied top.
Profiles default to same-class comparison. The toggle switches to all classes in the same role.
DPS profiles default to DPS. Tank and healer profiles default to score. The Performance table can switch between DPS and score. Renown uses score for every role.
Lancer and Brawler are tanks. Priest and Mystic are healers. Warrior tanks with Defensive Stance, and Berserker tanks with Intimidation; without those stances, both are DPS.
Dual-role classes keep separate role boards, percentiles, ranks, and renown.
Renown is your Hall of Fame total.
Dungeon renown = (dungeon percentile / 100) x dungeon weight. For each dungeon and role, your best score on every expected boss becomes a boss percentile. Missing expected bosses count as 0. Those boss percentiles are averaged, that average is ranked against other players dungeon averages to get the dungeon percentile, then the dungeon weight applies. Your total is the sum of your listed scored dungeons in that role. Training Area, normal modes, and BRHM do not award renown. Zero-score rows do not count.
Boss average preview: 58 = (100 + 75 + 0) ÷ 3.
Percentiles use role score, then compare your parse with the selected class or role.
Percentile = parses beaten / (comparable parses - 1) x 100. A tied top parse is 100. A lone parse is 100 until more players log that boss.
Role score is the ranking number behind percentiles and renown. It stays uncapped for percentile ranking.
DD score = damage-dealer DPS x contribution x 0.95^deaths.
q = your DPS / all damage-dealer DPS. expected = 1 / damage dealers. contribution = q / expected when q is below expected; otherwise 1 + (q - expected) / (1 - expected).
Only listed dungeons award renown. Higher weights award more renown for the same percentile.